Artyx · The agentic studio for game art · Closed beta v0.4

The first agentic studio
for game art.

Artyx is a node-based canvas powered by autonomous agents that make intelligent decisions. You orchestrate — they follow your vision.

For game studios Indie devs Modders Tech artists
Browser-based · agents run in the cloud You own your work · never training data
01 / Showcase

Made with Artyx. The closed beta.

One flagship plate, four siblings — same agentic pipeline, five real outputs. Full meshes, baked textures, ready for engine.

05 plates · mosaic
one flagship · four siblings
FLAGSHIP · 01 Dark fantasy · 4K PBR · engine-ready

PLAGUE

Boss character · drag to inspect
02 · ESPADA
ESPADA Hero weapon · runic blade
03 · DRONE
DRONE Recon unit · sci-fi prop
04 · OLIVE
OLIVE Environment prop · stylized
05 · AWP-S
AWP-S Weapon skin · 4K UV unwrap
05 plates · same pipeline · drag any model to inspect
Open full gallery
02 / Why Artyx

Three reasons studios switch.

Not features. Stances. Every line of Artyx is downstream of these three.

Thesis
01
OWNERSHIP

Your prompts and outputs are never used to train any model. Every project runs in its own isolated context — no shared memory between studios. Bring your own model keys when you want to.

NEVER TRAINING DATAPER-PROJECT ISOLATIONBYO KEYS
02
ACCELERATION

Brief to engine-ready in minutes. Agents run in parallel, resume cleanly after a crash, and live on one canvas. No more tab roulette between Midjourney, Meshy and Substance.

PARALLEL AGENTSRESUMABLEONE CANVAS
03
DEMOCRATIZATION

Text or image in, mesh and textures out. No years of Maya. No Substance certifications. A solo modder ships the same pipeline a 40-person studio does — the pipeline is the prompt.

TEXT → 3DIMAGE → 3DNO PIPELINE TAX
03 / Capabilities

Five things you ship
from one canvas.

Each is a first-class node on the canvas. Chain them, or hand the chain to the Agent.

05 capabilities
·
3.1Generate

Text → 3D

Prompt a mesh. Get a clean topology base, riggable and engine-bound. Style-locked across iterations.

> knight bust
3.2Generate

Image → 3D

Drop a single reference. The agent solves silhouette, depth, and view-set, then converges to one mesh.

3.3Texture

AI Textures

Geometry-aware textures across UV views, baked into a 4K atlas. Reskin one asset a hundred ways without breaking the topology.

3.4Segment

Intelligent Segmentation

One image, multiple meshes. The agent identifies parts, splits them at the seams you'd cut by hand, and exports them addressable.

3.5Autonomy

Artyx Agent

Hands-free pipeline. The Agent watches the canvas and runs the whole sequence — generate, segment, texture, bake, export — keeping every variant on-vision.

agent.run() · 7/7 steps · OK 4m 18s
04 / Agentic Derivation

Agents that work for your vision.

Derive, don't redo. The Agent watches the canvas and keeps every variant on-vision — same silhouette, same materials, same intent.

Demo set
3 / 3
Artyx Agent planning and executing a multi-step derivation on the canvas 4.1 · Live demo

Agent in action

Watch one prompt traverse seven nodes. The Agent narrates each step, pauses on confidence drops, and resumes on click.

▶ loop · 02:14 open in canvas →
Composing image inputs with prompts and style references in a connected workflow 4.2 · Workflow

Image workflows

Drop a reference. The Agent fans out: silhouette → segmentation → mesh → UV → texture set. You keep what fits the brief.

▶ loop · 01:48 open in canvas →
Orthographic multi-view generation producing export-ready asset sheets 4.3 · Workflow

Orthographic views

Generate front, side, back and a 3/4 from a single concept image. Lock the silhouette, derive the rest.

▶ loop · 00:52 open in canvas →
Capabilities ▸ 3D FROM IMAGEMULTI-IMAGE INPUTSIMAGE WORKFLOWSRETEXTURE · GEOMETRY UNTOUCHEDSKIN EXPLORATIONBRAND-LOCKED VARIANTSBATCH 1 → N
05 / Workflow

From brief to engine-ready,
in seven moves.

Every step is a single click on the canvas — and the Artyx Agent can run the whole sequence on its own.

07 steps
~4 min runtime
IMPORT — Brief, ref image, or existing .glb. Drop on canvas.
01
IMPORT

Brief, ref image, or existing .glb. Drop on canvas.

CONNECT — Wire input to a generator node. Choose model & seed.
02
CONNECT

Wire input to a generator node. Choose model & seed.

GENERATE — Mesh resolves. Variants fan out as siblings.
03
GENERATE

Mesh resolves. Variants fan out as siblings.

PREVIEW — Inspect topology, silhouette, material channels live.
04
PREVIEW

Inspect topology, silhouette, material channels live.

AGENT — Hand the rest to the Agent — or keep driving.
05
AGENT

Hand the rest to the Agent — or keep driving.

EDIT — Retexture, retopo, paint masks. Geometry preserved.
06
EDIT

Retexture, retopo, paint masks. Geometry preserved.

EXPORT — .glb / .gltf / .obj + 4K PNG atlas. Engine-bound.
07
EXPORT

.glb / .gltf / .obj + 4K PNG atlas. Engine-bound.

↻ agent.run({steps: 1..7}) — average 4m 18s on the showcase plates Watch the agent run
06 / Integrations

Drops straight into your engine.

One-click bake to UV atlas, then drag straight into Blender, Unity, Unreal, or Godot. No round-trip, no conversion dance.

04 engines
more soon

Blender

Drag & drop. Atlas auto-applied.

.glb.gltf.obj

Unity

PBR atlas binds to Standard shader.

.glb.fbxURP/HDRP

Unreal

Materials route to Lumen-ready setup.

.glb.fbxNanite

Godot

Drag into res://. Atlas linked on import.

.glb.gltf
Ingest · .glb · .gltf · .obj   ▸   Export · 4K PNG atlas (albedo / normal / roughness / ORM)
07 / Pricing

Pay for what you make. Nothing more.

Closed-beta. Usage-based. Every plan unlocks every feature. Pick a monthly allowance — Artyx pauses when you hit it. No automatic overage. No surprise invoice.

05 tiers
billed monthly
FREE
$0 / mo
Top-ups only
  • $2 beta starter credit
  • Single seat
  • Community support
INDIE
$19 / mo
$20 included credit
  • Single seat
  • Email support · 48h
  • Showcase opt-in
STUDIO
$149 / mo
$170 included credit
  • Up to 5 seats
  • Priority queue · burst lanes
  • Shared canvases · review mode
ENTERPRISE
Custom
Volume + governance
  • SSO · SCIM · DPA
  • Dedicated capacity
  • Designated support engineer
Beta members get $2 starter credit · usage caps at chosen allowance · cancel anytime · prices in USD
08 / FAQ

What teams actually ask us.

Six questions from the closed-beta inbox. If yours isn't here, it lands in the same inbox.

06 questions
· · ·
Q01 How is Artyx different from Midjourney, Meshy, or Substance Painter?

Midjourney gives you images. Meshy and similar tools solve narrower 3D tasks. Substance Painter is deep manual surface work. Artyx connects concept exploration, asset workflows, skins, agents, and export in one canvas so the whole production thread stays together.

Q02 Is Artyx just a texturing or skins tool?

No. Texturing is one capability inside a broader agentic workflow. Artyx is a node-based desktop app for concept art, visual exploration, 3D asset workflows, skin variants, surface refinement, and export-ready output in one place.

Q03 Do my files get uploaded to the cloud?

When you run a generation, the inputs that node needs — prompts, reference images, and 3D models — are sent to the AI provider that powers it (Tripo, Meshy, Hunyuan, fal.ai, OpenAI, Google, Black Forest Labs, xAI, Anthropic). Outputs stream back to your device. Your workspace persists locally under ~/.artyx; Artyx itself does not retain your files beyond what is needed to bill the request. Each provider applies its own data-handling policy to data it processes.

Q04 Can I use generated assets in commercial games?

Yes. Use generated assets in shipped titles, DLC, live-ops content, promotional material, or internal production work, subject to the terms of service and the policies of any upstream model providers involved in the workflow.

Q05 What is the Artyx Agent?

The Artyx Agent is the autonomous agent layer built into Artyx. Give it a brief and it can plan the work, run directions in parallel, verify outputs against the brief, resume where it left off, and present results back inside your canvas with you still in control.

Q06 What platforms and formats are supported?

Artyx runs on macOS and Windows. Import 3D models (.glb, .gltf, .obj), images (.png, .jpg, .webp, .gif), and reference videos (.mp4, .webm, .mov). Export images, UV texture atlases (4096×4096 PNG), and generated video clips for downstream engine or content workflows.

Closed beta · invites rolling weekly

Start shipping.

Free to apply. No card required. Invites go out weekly to studios, indies and modders building things we'd actually want to play.

What you get on accept
  • $2 starter credit, no card required
  • Browser-based canvas — no install
  • Private Discord with the team
  • Showcase opt-in (and royalties)
  • Weekly recipe drops